AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Ecuador - Q1 2022
Analyzing the performance of the top 5 boxing games on the Android platform in Ecuador during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boxing games on the Android platform in Ecuador showed varying performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced a fluctuating weekly revenue throughout the quarter, peaking at around $53 in mid-January and closing the quarter at $8. Weekly downloads saw a high of 406 in early February, with the quarter ending at 378 downloads. Active users showed a steady increase, starting from 875 in late December and reaching 1324 by the end of March.
WWE Mayhem by Reliance Games had modest weekly revenue, peaking at $31 in mid-January but seeing no revenue towards the end of the quarter. Weekly downloads varied, reaching a high of 649 in mid-January and dropping to 364 by the end of March. Active users also fluctuated, peaking at 1470 in mid-January and decreasing to 1110 by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS, released in mid-January, saw an initial surge in weekly downloads, peaking at 12.4K by the end of January but gradually declining to 2.8K by late March. Revenue peaked at $24 in early February. Active users showed a significant rise, reaching a peak of 13K in early February before declining to 3.6K by the end of March.
Burrito Bison: Launcha Libre by Kongregate had negligible revenue throughout the quarter. Weekly downloads were relatively stable, peaking at 215 in late February. Active users showed a slight increase, starting at 767 in late December and reaching 785 by the end of March.
Slap Kings from Lion Studios had minimal revenue, peaking at $4 in late February. Weekly downloads peaked at 1.9K in late December but steadily declined to 664 by the end of March. Active users also saw a decline, starting at 5.6K in late December and ending the quarter at 2.4K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.